I am a team driven Game Designer who wants to make games people can escape to. I specialize in gameplay mechanics and system design to create the most engaging experience possible.

Works in Progress

Valeria Miner is a mobile idle game built in Unreal 5 using Blueprint Visual Scripting. My goal on this project is to learn more about Blueprint to execute complex equations. Researching and developing a simple idle mining game has taught me a lot more about both the language and the engine.

The mobile game Stalk. Scare. Kill. (abbreviated as SSK), is based directly off of the game the characters play in the movie, Stalk. Scare. Kill. A simple Cat chase mouse scenario with questions being asked and answered by players, to choose the road they go down.